Dr Alex Tang
The Metaverse is Web 3.0, the next step in the development of the
Internet. The evolution of the Internet as a private data sharing
network for scientists with its clumsy modem to its user-friendly
browser user-friendly interface has been very rapid. Web 1.0 is when the
webpages are static and we can only read off them. We cannot interact
with them by adding or subtracting. Then came Web 2.0 which was a
marvellous interactive experience. We can edit, produce, and chat using
that technology. There was a proliferation of chat groups that lead to
blogs, personal websites, add sound and video, and social media such as
Facebook and Twitter. Web 2.0 for all its benefits is still 2-D. It
still remains on the screen. Web 3.0 or Metaverse is 3-D. Content with
which we can interact is no longer flat. It is now 3-dimensional. The
movie Ready Player One is a good visualization of what Metaverse is. In
the first half of this article, I will describe what Metaverse is and
then I will share some implications this will have on Christians and the
Church.
Welcome to the Metaverse
Metaverse should not be confused with multiverses which is a scientific
concept that there are more than one universe, or the comics and science
fiction stories that are so popular in stories, television, and movies.
In fact, the name the Metaverse was coined by a science fiction writer
Neal Stephenson in his 1992 novel Snow Crash. In that novel, Stephenson
built a virtual computer world which he called the Metaverse for his
hero, Milo, a hacker to have his adventures in. Twenty years later,
Stephenson’s the Metaverse became a reality in Web 3.0. Stephenson’s
Metaverse is so uncannily accurate that Facebook Corporation took the
tactical step of rebranding itself as Meta thus copyrighting the name
and concept for themselves.
The Metaverse exist is because of the rapid development of Artificial
Intelligence (AI). Initial AI is nothing more than a glorified
calculator with enormous data storage capability. When the AI in the
computer Deep Blue beat chess grandmaster Gary Kasparov in 1997, it was
done by examining 200 million chess positions per second. Deep Blue has
enormous memory storage of millions of chess games. What became more
interesting is when it is discovered that AI can be programmed to learn
and to discover new ways of learning. This was called machine learning.
Al Alpha Zero was given only the rules of chess and programmed to play
itself to win. Within 6 hours, the AI has taught itself so well that it
was able to beat a human grandmaster! Computer scientists admit they no
longer understand AI learning so it is now named Deep Learning.
Subsequently, new AI chess engines were so powerful that it was matched
against other AI rather than humans. AI Leela Chess Zero is the present
world champion in 2020. The extraordinary computing power of AI in deep
learning in problem-solving and the development of new ideas is the
foundation of the rise of the Metaverse. Basically, the Metaverse is
composed of four main components: (1) augmented reality, (2) lifelogging,
(3), mirror worlds, and (4) virtual reality.
Augmented reality is the technology to superimpose a virtual world onto
the real physical world. Google Glass is an example of a wearable
augmented reality device. The person wearing the glass can see the real
world but also see information or image superimposed in their vision.
Those who have played the game using the mobile phone Pokemon Go will
have seen life-like Pokemon in their visual space. Another useful use of
augmented reality is for online shopping. If you want to buy a sofa and
are not sure where to place it in your living room, you can download the
program, switch on your phone camera and you can place the sofa
(virtual) in your living room (through your camera). You can move the
sofa around and see how it fits in with your other furniture and
decorations. These are only a few applications of augmented reality. Its
applications in surgery, engineering, factories, and keeping us
connected are limitless.
Lifelogging is the storing of personal data. For decades we have been
storing our digital data since the advent of social media. Our postings,
comments, photos, audio, and videos are part of the internet. Never
before have so large a part of humanity been willing to reveal their
most intimate details to a global audience. Many have abandoned journal
writing to document every minute of their waking (and some live stream
themselves sleeping) moments in their Twitter, Instagram, Facebook,
Whatsapp, Telegrams and photos storage. The internet has enough data and
information on each one of us to build a detailed persona, digital
person, or avatar. Real-life applications are in healthcare where our
lifestyle choices, healthcare risk, and medical histories are available
to our doctors, employers and insurance companies. The creation of our
avatar or our digital self is of especial interest in the mirror worlds.
The mirror world in the Metaverse is not actually a mirror reflection
of REALITY (our real world, the one we are living in) but a digitalized
duplicate of REALITY made up of ones and zeros. AI is building up this
mirror world even as you read this. All the Google and Apple mapping
data goes into the geospatial data of this world, all the Google Books
and Library of Congress scans, eBooks and digital documents add to the
database of knowledge. The internet is the largest database of knowledge
since life began on earth. Every photo, selfie, and podcast broadcast
contributed. Alexa, Assistant, and Siri provided invaluable uploads. So
did spyware, state surveillance data, and trillions of bureaucratic
forms created every day. This mirror world is in use in designing
autonomous driving cars and trucks for these vehicles are actually
moving in a digital rather than a real world. Other real-world
applications include the use of robotics in factories, hospitals, and
shipyards. The cute autonomous robots which deliver the case file in a
hospital or the autonomic robot ‘police’ that enforce good behaviour in
the streets of Singapore moves in a mirror world. Second Life is a
popular computer game in which we can create an avatar to represent us
and interact with other avatars in a virtual world. Online programs have
evolved into complex social experiments. Avatars (humans) are developing
a civilization. They are building houses, developing businesses, getting
married, and nurturing communities. It will only be a matter of time
when we can move into the Metaverse or the mirror world using our own
avatar based on our lifelogging. This technology is already here. It is
called virtual reality.
Virtual reality (VR) is moving into a constructed digital world and
interacting with the objects in that world as we do in the real world.
It is a 360° total immersion experience. The first popular real-world
use of VR by the billion dollars gaming industry. VR games using VR
devices such as Occulus and Playstation VR set allowed players to play
total immersive VR games in their own living rooms. Other real-world VR
uses are in training and education. Pilots are trained how to fly
planes, soldiers in how to fight, and surgeons on how to operate in a
totally immersive experience.
The Metaverse or Web 3.0 when it began to migrate to our workstation or
home entertainment or houses will be a fruitful experience. We have been
interacting with 2-D objects when we are in fact 3-D beings. It would
not be a shocking revelation as gaming and movies makers using CG has
already introduced us to 3-D screens and the virtual world.
Concerns of Christians in the Metaverse
Metaverse or Web 3.0 is the next logical development of the internet. It
should not raise much alarm to Christians as it is just technology as
much as the computer, the plough, or the printing press. Human beings
are called to be creators using the materials of the created world. We
are also called to be stewards of the created order. Technology is
created to make our lives better. Indeed it has. We now live longer,
starve less, are healthier, and have more comforts than our ancestors.
Christians are not Luddites. In fact, the technology which is the
printing press played a large role in the reformation of the Christian
church. Christian concerns about the Metaverse be divided into the
following: (1) Artificial Intelligence, (2) Identity, (3) Worship, (4)
Hospitality, and (5) The Gospel.
Artificial Intelligence is the elephant in the room for most Christians.
Nowadays most major projects are designed by AI rather than human minds.
Models of climate change, Wall Street financial transactions, and even
Major Newspaper articles are written by AI. The genie is already out of
the lamp. I have written about AI
here. Yet, many Christians are ambivalent about AI. This ambivalent
is fueled by science fiction stories and movies (Skynet in the
Terminator series) about AI deciding to kill all humans on earth or
enslaving humans as battery sources (Matrix movies), and wanting to be
God (Star Trek Original Series). This negative perception is not negated
by the perception that AI may be benevolent (movie Transcendence, Isaac
Asimov’s Robot and Foundation series). These, we must be reminded, are
mere speculations, no facts. So far, there is no evidence that AI are
not what they are: very smart technology to achieve what they are
programmed to do. They do not have consciousness or a soul. They do not
have the spark of divine life that will enable them to worship God. The
AI in our mobile phone has more computing power than Deep Blue the AI
chess grandmaster. All of us regard that as an essential piece of
technology rather than a potential rival for the affections of God or
wanting to be God.
Our human identity is bound to our awareness of who we are as human
beings. It is not bound to our bodies. We can lose a limb and yet remain
aware that we are still human. Christian consciousness of the identity
in Christ is bound by the relation to God as revealed in the bible and
in his creation. Awareness of the big bang, the expanding universe,
stars with planets with water, do not in any way diminish our Christian
identity. In fact, it strengthened our awareness of the awesomeness of
the creator God. Does moving into the Metaverse and creating an avatar
affects our Christian identity? I believe it will because it will expand
our consciousness from physical reality to expand to a digital reality.
It helps us to be more aware of who we are. Of course, in a digital
space, we are creating an avatar who is not us. There is nothing new. In
the real world, we have been creating our false selves since Cain. This
focuses down on two essential components of identity: integrity and
authenticity. It will be a test of our Christian identity; how our
integrity and authenticity holds in the real world and the Metaverse.
Will it be possible to worship God in the Metaverse? I believe the
answer is are given in the two-year-old COVID-19 pandemic which forced
Church ministries and worships online. Though still in Web 2.0, it has
proved beyond a doubt that God is in cyberspace and it is possible to
worship him in spirit and in truth there. Numerous digital churches or
Christian faith communities have already been formed with regular
services and other ministries. The Metaverse will expand on this to
allow even more innovation to worship. There will be new ways to pray
together, meet together with a global reach, study the bible together,
and hang out together. Paul’s concept of one anothering is being been
applied online.
Hospitality and inclusiveness are hallmarks of the Christian church. In
the real world, this has not worked out in practice. Church buildings
are built with the non-disabled in mind. Very few are built with the
disabled in mind. Many are added as an afterthought. In the real world
churches, many people fell through the cracks: the physically disabled,
the bedbound, the hospitalized, the prisoners, the behavioural
challenged, those without transport, the very old, and families with
very young children. The church in the Metaverse may truly democratize
hospitality and inclusiveness. No longer are the above mentioned be
excluded from an authentic 3-D worship experience or interactions with
other people. Real-life churches can help these to acquire appropriate
devices so that they may have a more meaningful human experience.
The Gospel will be better able to reach the far ends of the earth in the
Metaverse. There will be greater opportunities for education and
building relationships in the Metaverse. The Metaverse can only exist in
the real world. It has no independent existence. It cannot exist without
the real world. The Kingdom of God and the new earth is for the real
world and all the things in it. By implication, the kingdom of God
covers the Metaverse. Hence there is no need for theologians to develop
a theology of the Metaverse. One does not need to develop a theology for
the mobile phone. There is however a need to live a Christ-filled life
in the Metaverse as we would in the real world. All Christian teachings
and traditions apply in both worlds.
Conclusion
We are living in exciting times. In biological and medical realms we are
living during the genomic code revolution. The mRNA vaccines are one of
many new innovations coming from this revolution. We are also living in
the computer code revolution. Within a few years, we will be moving from
our present 2-D Web 2.0 to the Metaverse, Web 3.0. We will be
experiencing innovative augmented reality, lifelogging, mirrored worlds,
and virtual reality soon to be assimilated into our daily life. We will
have more and powerful AI which will solve more and more complex
problems. Are there anything for Christians to be concerned about?
Technology is not neutral. It influences the society using it.
Christians have the role to ensure that technologies be used well and
those who use them be accountable. These concerns include AI, our human
identities, worship, hospitality, and the kingdom of God in the
Metaverse. We have the knowledge. We need wisdom.
02 November 2021